WinGoal
  • WinGoal by Metaland
    • Reinventing The Wheel
      • Web3.0 Problems, WinGoal Solutions: World Cup, Web3.0 & Reality Sports
      • GameFi Problems, WinGoal Solutions: Acquiring Players
      • GameFi Problems, WinGoal Solutions: Barriers To Entry
      • GameFi Problems, WinGoal Solutions: Tokenomics
    • WINNING Program - Monetize Your Influences & Connections Daily
      • What is Winning
      • How to Winning
      • Become A Winner
      • The 50 Club
      • The 50 Club & WinGoal Marketing
      • Illustrating How To Win
      • Why And How To Join
    • Metaland Foundation - The $MLS Vision
    • Metaland Team
    • Predict The Unpredictables
    • Pitch Deck
  • Burn-To-Earn
    • Caloric Status
    • Daily Missions
    • NFTs X Fitness Live Sync
  • Win-To-Earn - Gameplay
    • NFTs and Team Elements
      • Attributes
      • States
      • Idols
      • Dynamic Ratings
      • Positionings
      • Team Dynamic Ratings
    • Team, Line-up and Preferences
      • Team Formation
      • Participating in Matches
      • Line-up and Preferences
    • Game Tasks and Modes
      • Daily Missions
      • Leaderboards - Coming Soon
      • Leagues
      • Tournament
      • Qualifier
      • Cup Series
      • Real-time Predictions
    • Facilities and Materials
      • Club Visits - Shards Mechanism
      • Manager's Office
      • Match Center
      • Training Hall
      • Nutrition Center
      • The Mall
      • Souvenir Center
      • The Salon
  • WinGoal NFT
    • NFT-nomics
    • Levels
    • Star Rating
    • Rarity
    • Loyalty
    • Gems
    • Transfer Market
  • Tokenomics
    • $WT and $SWT
      • $WT - Mints & Consumptions
      • $SWT - Mints & Consumptions
      • Release Rules
      • Buyback and Burn
    • $MLS
      • $MLS - Mints & Consumptions
      • IEO - Distribution and Vesting
    • W Coins - Mints & Consumptions
  • Social Media
  • Peckshield Audits, Contracts & Public Wallet
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  1. Burn-To-Earn

Daily Missions

Players can complete daily missions of certain sports activities, such as running for 1 km / 30 starjumps ...etc:

What

  • There are 6 sports activities to be claimed daily. Players can only start a mission at a time.

  • Daily Missions are randomised, where there are 4 high-value missions and 2 moderate-value missions, in terms of rewards.

  • These 4 high-value missions will be set with 4 different level of difficulties, where the caloric consumptions required are proportional to the level of difficulties.

  • These sports activities have a set duration of 3-10 minutes.

  • Daily Missions are reset daily.

How

  • A Mission is considered complete when the target caloric consumptions is achieved.

  • The sports activities in question will be illustrated with video demos for players.

  • Players can find the daily mission in the Home interface and Mission progress will be shown.

Rewards

  • Rewards will be given when the target caloric consumptions are achieved and the mission is completed.

  • Rewards from each daily mission varies. From the 6 daily missions, 4 will contain high-value rewards such as $WT and items, while 2 will contain only moderate-value rewards such as W coins and items.

  • The 4 high-value mission each is associated with a different level of difficulty, representing a different % of total daily high-value rewards.

  • i.e Completing Mission 1 will grant 10% of total daily high-value rewards, Mission 2 = 20%, Mission 3 = 30%, Mission 4 = 40%. By completing all the high-value missions, players will obtain 100% in high-value rewards.

  • The high-value rewards are represented in %, as the total daily $WT rewards are capped according to number of NFTs that the player own.

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Last updated 2 years ago