WinGoal
  • WinGoal by Metaland
    • Reinventing The Wheel
      • Web3.0 Problems, WinGoal Solutions: World Cup, Web3.0 & Reality Sports
      • GameFi Problems, WinGoal Solutions: Acquiring Players
      • GameFi Problems, WinGoal Solutions: Barriers To Entry
      • GameFi Problems, WinGoal Solutions: Tokenomics
    • WINNING Program - Monetize Your Influences & Connections Daily
      • What is Winning
      • How to Winning
      • Become A Winner
      • The 50 Club
      • The 50 Club & WinGoal Marketing
      • Illustrating How To Win
      • Why And How To Join
    • Metaland Foundation - The $MLS Vision
    • Metaland Team
    • Predict The Unpredictables
    • Pitch Deck
  • Burn-To-Earn
    • Caloric Status
    • Daily Missions
    • NFTs X Fitness Live Sync
  • Win-To-Earn - Gameplay
    • NFTs and Team Elements
      • Attributes
      • States
      • Idols
      • Dynamic Ratings
      • Positionings
      • Team Dynamic Ratings
    • Team, Line-up and Preferences
      • Team Formation
      • Participating in Matches
      • Line-up and Preferences
    • Game Tasks and Modes
      • Daily Missions
      • Leaderboards - Coming Soon
      • Leagues
      • Tournament
      • Qualifier
      • Cup Series
      • Real-time Predictions
    • Facilities and Materials
      • Club Visits - Shards Mechanism
      • Manager's Office
      • Match Center
      • Training Hall
      • Nutrition Center
      • The Mall
      • Souvenir Center
      • The Salon
  • WinGoal NFT
    • NFT-nomics
    • Levels
    • Star Rating
    • Rarity
    • Loyalty
    • Gems
    • Transfer Market
  • Tokenomics
    • $WT and $SWT
      • $WT - Mints & Consumptions
      • $SWT - Mints & Consumptions
      • Release Rules
      • Buyback and Burn
    • $MLS
      • $MLS - Mints & Consumptions
      • IEO - Distribution and Vesting
    • W Coins - Mints & Consumptions
  • Social Media
  • Peckshield Audits, Contracts & Public Wallet
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  1. WinGoal NFT

Gems

Uses:

  • Players can obtain gems by consuming WT to improve their attributes.

  • At certain moments, players can use gems to pass league matches, ranking matches and other competitions.

Note:

  • Players can decompose gems and get back the same amount of $WT, therefore no wastage on gems and $WT invested.

  • Characters in different positions (Front/Center/Back) in the team have their corresponding gems.

  • Characters can use gems according to the needs of the lineup to get higher attributes.

  • Gems have different levels and players can synthesize gems.

For example: two level 1 gems can be used to synthesize a level 2 gem. The synthesis has a very low probability of failure. When it succeeds, the attributes will be greatly improved, and your earnings potential will also be increased.

In the case of failure: When a player uses two level 2 gems to synthesize, there is also a small probability of a lower level gem being synthesized. If the synthesis fails, your gems will either explode and disappear, or they will remain level 2 gems.

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Last updated 2 years ago